![]() ![]() ![]() Unfortunately, while SkateBIRD’s level and audio design are, for the most part, fantastic, the same can’t be said for some of its gameplay. “ SkateBIRD also suffers from gameplay elements that are unpheasant and hawkward.” Lofi beats play as a radio host pours out interesting bird facts and your bird chirps away on that tech deck. The music and sound design are similarly excellent. You’ll likely encounter references to the skateboarding magazine Thrasher or discover the ability for your little bird to “screm”. The developers also do a great job of putting fun little easter eggs and details within the game. There is a myriad of different species of birds as well as clothing accessories to choose from. In-game ScreenshotĪdditionally, you also have a ton of options for customization. Basic tricks are mapped to button presses, which makes it slightly easier to rack up a few points here and there. I found that the control scheme was simple to learn but hard to master. You are dropped into a decently sized level and must explore and perform tricks all while taking on missions. SkateBIRD minute-to-minute gameplay is similar to that found in your traditional skating game. It has been designed to perfectly encapsulate the feeling of being a tiny bird in a very large world. You’ll find plastic straws and old pizza boxes being used to make up the half-pipes and ramps in SkateBIRD’s adorably cosy world. Its level design contains a variety of settings such as a bedroom, a rooftop and an office building. It makes great use of colour to create a vibrant world that is bursting with style. Image Credit – Glass Bottom Games “ SkateBIRD has been designed to perfectly encapsulate the feeling of being a tiny bird in a very large world.”įirst and foremost, SkateBIRD’s art direction is phenomenal. Unfortunately, just like skateboarding games of the past, SkateBIRD failed to grip me and instead left me feeling a little deflated. But when I saw SkateBIRD, a game in which you play a bird in a big world grinding away on bendy straws, kickflipping over staplers and carving killer lines through mini skate parks, I was admittedly quite excited. While I’m fully aware of the significant cultural impact the incredible Tony Hawk games have had in gaming culture, it’s never been something that’s grabbed my attention. Visually, levels are covered in a distracting blur effect for anything not in your immediate vision, which makes spotting collectibles or mission items more difficult than it should.I’m relatively new to the skateboarding simulation genre. Many grind rails lead to nowhere, half-pipes are often placed next to perilous drops, and even the opening level has multiple tiers of verticality to deal with before you’ve mastered the basics. Maintaining momentum has always been a core component of skateboarding games, but it feels like levels are unfairly fighting against you in SkateBIRD. ![]() ![]() There are options to alleviate some issues, like adjustable sliders for balancing difficulty and steering sensitivity, but you still rarely feel the satisfying elegance of flying through levels – with far too much time spent constantly rebuilding speed to run the same tall obstacles. This wouldn’t be an issue if SkateBIRD was more precise, but too often you’ll fly off your board because of the jolting camera, awkward level design, or when a grind fails to register. This control system means every time you fall you have to ride around and perform tricks just to regain your momentum. ![]()
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